Tennis Board User Manual
version 1
Contents
3.2 Points without tracking strokes
3.3 Point with tracking strokes
Keep your eyes on the match by using Palm hardware buttons. Most of information can be generated by pressing those buttons (also named application buttons) instead of tapping onto the screen. It is highly recommended to use this feature as much as possible just because it does not require any effort (no need to look at your handheld!).

Figure 1 : Palm buttons
By instance, according to the charting mode, the right-most button (button 4) generates a smash or a winner. Using Palm buttons requires some training to be automatic to you. It will take you a few games to get really comfortable.
Sides are relative to the umpire chair meaning that the left side is the left side for umpiring. But if you (the charter) are on the opposite side of the court, just state that the left side is relative to you. This is quite important because when left player wins the point, you simply have to press one of the left buttons (button 2).
Set the handheld auto-power off to more than 2 minutes to be sure screen does not go blank while players change sides. Read your handheld documentation for more information.
Menus allows you to perform actions relative to current situation. Do not hesitate to try menus to check what you can do.

Figure 2 : Menus usage
Quit application by selecting “Quit” within “Match” Menu. Because application buttons are reserved to match events, you cannot use them to quit application.

Figure 3 : Exit application
In dialogs, tap
(if any) on top right of the screen to get
appropriate explanations about current dialog.
To input text, you can use Graffiti as well
as the virtual keyboard. Check your handheld manual for further information.
Here comes step by step how to create a new match.
From start screen, tapping « new » button begins a new match.

Figure 4 : Start screen – List of recorded matches
After tapping « new », match properties comes with players and teams definitions. Use Graffiti or virtual keyboard to set names.
Reach other match properties by tapping the popup list. Match properties are grouped into categories. For instance, “General” category let you indicate you chart doubles and “Format” category let you indicate you want a best of five sets match.

Figure 5 : Match properties - Players
Hint : you can change match properties at anytime during the match.
Choose the information you want to track. Of course, the more you
track, the deepest analyze you get. You can choose to track each stroke for all
players as well as the minimum information for umpiring.

Figure 6 : charting mode
Warm Up ends with a little sound so you don’t need to stare at you
handheld.

Figure 7 : Warm Up

Figure 8 : Toss
The first point comes just after the toss.
Point depends on current charting mode. Main differences comes with real-time strokes tracking.

Figure 9 : Point
Directly track events with your fingers onto Palm application buttons. You won’t need to stare at your screen.
Here are the default roles of the buttons when the ball ends (end of the point or first serve out) :

Figure 10 : Ball end : default buttons roles
Note : you can customize buttons with application’s preferences.

Figure 11 : Point without tracking strokes, with Unforced errors & Winners
In this charting mode (not tracking strokes), just tell your handheld how the ball ends. If first serve is out, track it by tapping the matching widget on the screen or more efficiently by pressing the [Page Down] button with one finger (default behavior).
Continue charting the point in the way. According to the information you decided to track, you may have to track winners and unforced errors. In this case, you must start by these information. Other buttons lead automatically to the next point.
Just enter the minimum information. For instance, an ace will instantly tells the application it is a winner, doubles faults checks unforced error, and so on.
- Argh,
I pressed the wrong button !
· If next point not displayed yet :
Directly correct information on the screen or with application buttons. Choosing “Winner” a second time will simply uncheck it.
·
If next point already on screen (you made a mistake pressing “Ace” button)
Tap
to come back to the previous point.
Here is the default behavior or application buttons while tracking strokes :
Note :
serve is performed with any button (this is the first event)

Figure 12 : Default buttons behavior for tracking strokes
As far as the ball is being played, track each stroke for each tracked player. When ball ends, press “Ball end”. Ball end comes when all players stopped playing the ball.
If you decided to track both players, their names are alternatively displayed as they are to hit the ball. If you only track returning player, you still need to track serves. It allows application to calculate statistics like effective play time.
Press any application button or tap the matching button on the screen.

Figure 13 : Point starts with strokes tracked
Track each stroke. On each player turn, his/her name is displayed.

Figure 14 : Service has just been hit
The number of stroke as the last stroke are displayed on the bottom of the screen.
When a player comes up to the net, press the [Page Up] button (default button behavior) or tap the matching button on the screen.
Important : you first have to indicate net position before the stroke (after the stroke, the opponent becomes active). Then, forehands and backhands become volley strokes.
Illustration : Point beginning with serve and volley.
|
|
Player 1 (at serve) |
Player 2 (return) |
Notes |
|
1er serve |
|
|
Player 1 serves then rushes to the net |
|
backhand return |
|
|
|
|
Backhand volley |
|
|
Net
presence of player 1 is |
|
(point continues) |
|
|
|
When a player is at net, all strokes become volleys, so half-volleys are also considered as volleys.
Press
as soon as players stop playing the ball.
This happens when first serve is out or when point is finished.
Then, tell the application some information about how the ball finished (depends on charting mode):

Figure 15 : Ball end just after a service

Figure 16 : Ball ends after a few strokes
Once again, better press application buttons with your fingers instead of the pen.
· Mistake in ball conclusion
You made an error in the ball conclusion and next point already
there. Press
to come back to previous point and correct
it.
Use “Point” menu to display all strokes hit from the beginning of the point

Figure 17 : List of strokes
Reach “Point “ menu and launch whished action

Figure 18 : "Point" menu
Check “Doubles” within General properties of the match. Actual version does not allow to track each player from a team. Teams are tracked as single players.
We talk about transitions whenever server or sides change.

Figure 19 : Transition with time to rest
Tip : Leave transitions and reach next point by pressing one the right application buttons.
Rain, night or whatever may interrupt the match. Interrupt the match using “Events” menu : “Match Interruption”.
![]()
Figure 20 : Events menu

Figure 21 : Match interruption
Once you entered the reason of the interruption, just turn your handheld off. When you will need to continue the match just turn the power on and tap “Next”.
Automatic interruption
If you stop tracking the match for any reason, application will automatically include an interruption.
Violations are mainly reserved for umpiring. The two main categories of violations are time and code violations. To add a violation, use “Events” menu.
For any detail about previous violations,
tap the chosen violation then “Details”.

Figure 22 : Violations

Figure 23 : New violation
You fall asleep or players made a mistake in the score : change it!
Change score with menu “Match”/”Modify score”

Figure 24 : Modify score
You may also use that to change server or sides.
« I need to tell him to hit the
ball harder on returns… »
Reach menu « Match » / « Notes »

Figure 25 : Notes
Display statistics at any
time during the match. Tap
or “Statistics” in “Match” menu.

Figure 26 : General Statistics
Use the drop list to reach other categories.

Figure 27: Categories of statistics
If a question mark is displayed instead of some statistics, it means requested data was not entered. For instance, you’ll never get statistics concerning forehands if you do not track strokes.
Display preferences using menus. It allows
to customize the application.
Important :
all what you choose into preferences will be kept for next sessions.
Reaching next point as soon as possible makes application reach the next step once end of the point is stated.

Figure 28 : Preferences
You can change the behavior of application buttons.

Figure 29 : Preferences – Configuring application buttons
Live stats displays automatic statistics dynamically during the match. It can display the summary of unforced errors or aces each time one happens.

Figure 30 : Customizing Live Stats
Change application colors. You can select each color manually or select from predefined color themes.

Figure 31 : Customize colors