1.     General issues

1.1     Palm buttons

Keep your eyes on the match by using Palm hardware buttons. Most of information can be generated by pressing those buttons (also named application buttons) instead of tapping onto the screen. It is highly recommended to use this feature as much as possible just because it does not require any effort (no need to look at your handheld!).

 

Figure 1 : Palm buttons

By instance, according to the charting mode, the right-most button (button 4) generates a smash or a winner. Using Palm buttons requires some training to be automatic to you. It will take you a few games to get really comfortable.

 

1.2     Court side

Sides are relative to the umpire chair meaning that the left side is the left side for umpiring. But if you (the charter) are on the opposite side of the court, just state that the left side is relative to you. This is quite important because when left player wins the point, you simply have to press one of the left buttons (button 2).

 

1.3     Auto-Power off

Set the handheld auto-power off to more than 2 minutes to be sure screen does not go blank while players change sides. Read your handheld documentation for more information.

 

1.4     Menus

Menus allows you to perform actions relative to current situation. Do not hesitate to try menus to check what you can do.

 

Figure 2 : Menus usage

 

1.5     Quit application

Quit application by selecting “Quit” within “Match” Menu. Because application buttons are reserved to match events, you cannot use them to quit application.

 

Figure 3 : Exit application

 

1.6     Getting help for dialogs

In dialogs, tap  (if any) on top right of the screen to get appropriate explanations about current dialog.

 

 

1.7     Text inputs

To input text, you can use Graffiti as well as the virtual keyboard. Check your handheld manual for further information.