3.     Point

3.1     Introduction

Point depends on current charting mode. Main differences comes with real-time strokes tracking.

 

Figure 9 : Point

 

Tips:

 

3.2     Points without tracking strokes

3.2.1     Default buttons roles

 

Directly track events with your fingers onto Palm application buttons. You won’t need to stare at your screen.

 

Here are the default roles of the buttons when the ball ends (end of the point or first serve out) :

 

 

Figure 10 : Ball end : default buttons roles


 
Note
 : you can customize buttons with application’s preferences.

 

 

3.2.2     Charting the point

Figure 11 : Point without tracking strokes, with Unforced errors & Winners

 

 

In this charting mode (not tracking strokes), just tell your handheld how the ball ends. If first serve is out, track it by tapping the matching widget on the screen or more efficiently by pressing the [Page Down]  button with one finger (default behavior).

Continue charting the point in the way. According to the information you decided to track, you may have to track winners and unforced errors. In this case, you must start by these information. Other buttons lead automatically to the next point.

 

Just enter the minimum information. For instance, an ace will instantly tells the application it is a winner, doubles faults checks unforced error, and so on.

 

 

3.2.3     Correcting mistakes

- Argh, I pressed the wrong button !

 

·         If next point not displayed yet :

Directly correct information on the screen or with application buttons. Choosing “Winner” a second time will simply uncheck it.

 

·         If next point already on screen (you made a mistake pressing “Ace” button)

Tap  to come back to the previous point.

 


3.3     Point with tracking strokes

3.3.1     Default buttons roles

Here is the default behavior or application buttons while tracking strokes :

 

 

Note : serve is performed with any button (this is the first event)

 

 

Figure 12 :  Default buttons behavior for tracking strokes

 

 

 

3.3.2     Charting the point

 

As far as the ball is being played, track each stroke for each tracked player. When ball ends, press “Ball end”. Ball end comes when all players stopped playing the ball.

 

If you decided to track both players, their names are alternatively displayed as they are to hit the ball. If you only track returning player, you still need to track serves. It allows application to calculate statistics like effective play time.

 

 

Press any application button or tap the matching button on the screen.

 

Figure 13 : Point starts with strokes tracked

 

 

 

Track each stroke. On each player turn, his/her name is displayed.

 

Figure 14 : Service has just been hit

 

The number of stroke as the last stroke are displayed on the bottom of the screen.

 

 

 

When a player comes up to the net, press the [Page Up] button (default button behavior) or tap the matching button on the screen.

 

Important : you first have to indicate net position before the stroke (after the stroke, the opponent becomes active). Then, forehands and backhands become volley strokes.

 

Illustration : Point beginning with serve and volley.

 

 

Player 1

(at serve)

Player 2

(return)

Notes

1er serve

 

Player 1 serves then rushes to the net

backhand return

 

 

Backhand volley

 

Net presence of player 1 is

(point continues)

 

 

 

 

 

When a player is at net, all strokes become volleys, so half-volleys are also considered as volleys.

 

 

Press  as soon as players stop playing the ball. This happens when first serve is out or when point is finished.

Then, tell the application some information about how the ball finished (depends on charting mode):

 

Figure 15 : Ball end just after a service

 

 

Figure 16 : Ball ends after a few strokes

 

Once again, better press application buttons with your fingers instead of the pen.

 

 

3.3.3     Correcting mistakes

 

 

 

 

·         Mistake in ball conclusion

You made an error in the ball conclusion and next point already there. Press  to come back to previous point and correct it.

 

3.3.4     List of strokes

 

Use “Point” menu to display all strokes hit from the beginning of the point

 

Figure 17 : List of strokes

 

 

3.4     Undo / Replay a point

Reach “Point “ menu and launch whished action

 

Figure 18 : "Point" menu